Swiggy Genie

Evolve Courier from a 0→1 product to Swiggy’s first profitable product

When Swiggy expanded beyond food delivery, I led the design and launch of its first pickup-and-drop courier service, SwiggyGo. We repurposed the existing delivery fleet to offer fast and convenient courier services. SwiggyGo was later renamed Genie, scaled to 565 cities, and grew to 15% of Swiggy’s total orders. With constant UX improvements and operational planning, Genie became Swiggy’s first unit economics–positive vertical.

Primary role

Manager -> Sr Manager -> Director

Primary role

Manager -> Sr Manager -> Director

Primary role

Manager -> Sr Manager -> Director

Time frame

2018 - 2025

Time frame

2018 - 2025

Time frame

2018 - 2025

Team Size

2 designers

Team Size

2 designers

Team Size

2 designers

Contribution

Individual contributor + Leader

Contribution

Individual contributor + Leader

Contribution

Individual contributor + Leader

Scaling Swiggy's logistics platform

After witnessing the exponential revenue impact from its food delivery operations, the company made a strategic choice in 2018 to extend its robust logistics platform to new areas—Swiggy Stores and SwiggyGo. I was responsible for leading and building these two new initiatives as an end-to-end charter.

Following the success of its robust logistics platform in enabling seamless food delivery operations, the company made a strategic choice in 2018 to extend its platform to new areas—Swiggy Stores and SwiggyGo. I was responsible for leading and building these two new initiatives as an end-to-end charter.

Following the success of its robust logistics platform in enabling seamless food delivery operations, the company made a strategic choice in 2018 to extend its platform to new areas—Swiggy Stores and SwiggyGo. I was responsible for leading and building these two new initiatives as an end-to-end charter.

Swiggy's 2018 vision - offering more to Indian customers

Swiggy Go and its evolution into Genie

I was the sole designer tasked with building Swiggy Go, the company's first pickup-and-drop service, which launched first in metro cities and then expanded to 20 cities. In 2019, the flow evolved to include shopping tasks as well, and the product was rebranded as Swiggy Genie. In 2023, we decided to refocus solely on courier deliveries to reduce rising costs — thus was born Genie 2.0 in a new avatar, resulting a +23 rs Unit economics improvement.

I was the sole designer tasked with building Swiggy’s first pickup-and-drop service—where a courier can pick up items and drop at specified location — payment flows at the pickup location were also built. It launched first in metro cities and then expanded to 20 cities.

In 2019, the flow evolved to include complex shopping tasks as well, and the product was rebranded as Swiggy Genie—evoking the magic of saving customers time by handling high-effort errands.

In 2021, we decided to refocus solely on courier deliveries to reduce cash burn and cancellations. We collaborated with a user research agency to identify gaps in the Genie experience, and design a more usable, impactful version. The new Genie 2.0 launched in late 2023, and the design impact and operational improvements made it Swiggy’s first unit economics–positive product.

I was the sole designer tasked with building Swiggy’s first pickup-and-drop service—where a courier can pick up items and drop at specified location — payment flows at the pickup location were also built. It launched first in metro cities and then expanded to 20 cities.

In 2019, the flow evolved to include complex shopping tasks as well, and the product was rebranded as Swiggy Genie—evoking the magic of saving customers time by handling high-effort errands.

In 2021, we decided to refocus solely on courier deliveries to reduce cash burn and cancellations. We collaborated with a user research agency to identify gaps in the Genie experience, and design a more usable, impactful version. The new Genie 2.0 launched in late 2023, and the design impact and operational improvements made it Swiggy’s first unit economics–positive product.

Drag the ◀️▶️ slider to see the evolution of Go -> Genie

Swiggy Go 1.0

Time frame

Jun 2019 - Sep 2019

Business need

Extend Swiggy's offering to customers with a pickup and drop service (with a maximum limit of 12 kms) using existing delivery fleet.

Goal

Design a 0-1 service that collects pickup and drop details from customer, provides an option for tasks that need payment at pick up/drop, and track the order easily

Tech requirements
  • Utilize same track framework as for Swiggy Stores

  • Add flows in delivery partner app to support payment at either pickup or drop location

Key pre-order flows

The primary intent is to make it easy and intuitive for users to enter addresses and contact details, and easy to capture task details and payment requirement to enable us to serve them better.

Video of Swiggy Go pre-order flows
Set pickup and drop details with contact
Select task type, needs payment or not

Post-order scenarios

Solve the tracking experience for both tasks without payment and tasks with payments. Also, make it easy for the person starting the task to share the tracking link with the recipient.

Task with no payment
Task with payment
Sharing track link

Impact and results post launch

1850 orders daily

on average in metro cities

80: 20 split

between regular & paid tasks

99.3% serviceability

of Swiggy Go orders

55 mins

average time for Go tasks

Swiggy Genie 1.5

Time frame

Oct 2019 - Dec 2020

Business need

Expand Swiggy Go to let delivery partners buy anything for customers from anywhere, to improve customer retention and attract new customers. Rebrand to Swiggy Genie to amplify the magic of this service

Goal

Scale existing Go framework to solve for Buy flows from any specificed store/service. Reskin the entire experience to reflect the brand refresh.

Key constraints
  • Added complexity for the delivery partner app

  • Re-training of delivery partners required

I moved to a leader role for this milestone and worked closely with the Stores designer on adding more key features to the existing Pickup and Drop flows

  • Buy Anything - delivery partner goes to store to buy on customer's behalf

  • Genie for business - businesses share their Genie link for delivery

  • Swiggy Go rebrand - to Swiggy Genie to bring out the magical feel

New Genie home

Create awareness of all benefits Genie can offer

Buy Anything

Enable purchases from local stores

Genie for Business

Share with customers to add their own address

Impact and results post launch

27K Orders daily

from 350+ cities

15% Buy Anything

vs 80% courier and 5% Business

68 mins

average time for Buy tasks

-37rs UE for Buy

Poor NPS from delivery partners

Swiggy Genie 2.0

Time frame

Jan - May 2022 (Preorder), Dec 2022 - Apr 2023 (Post order)

Business need

Focus on bringing in UE positive gains from Genie in order to reduce cash burn and improve revenue share to Swiggy's daily orders

Goal

Make the Genie experience more transparent and intuitive and set up the product for success

As Genie 1.5 faced rising costs and operational challenges across cities, the team paused to reassess the product’s future. We aimed to find a more feasible operational model while reducing cancellations and drop-offs.

Two-pronged approach

1️⃣ Roll back "Buy Anything" and "Genie for business"

Buy Anything had a UE of -37 INR vs -16 INR for pickup and drop. Even trained delivery partners found shopping or paying at a store very complex, which led to bad CX and poorer NPS. Genie for Business was consumed into Minis charter to provide delivery service to D2C sellers.

2️⃣ Usability studies via agency

I proposed a thorough usability study of Genie 1.5 in both metro and non-metro cities to identify gaps in usability and how customers understood information across pre-order and post-order flows. We partnered with the usability agency Hureo, whose insights gave us a clear, actionable design roadmap to move forward.

2 cities selected

Bangalore (metro) and Jaipur (non-metro)

12 users tested

Mix of loyal and irregular Genie users

60 min interview

with profiling and user testing sessions

Final designs

Following the insights from the user research & the organization strategy to roll back "Buy Anything" and "genie for business", I led the redesign of Genie with a strong focus on simplicity, emotional design and transparency of information.

1️⃣ Pre-order flows

We focused on creating a simple setup for pickup and drop addresses, and used emotional design and storytelling throughout the flows to give customers peace of mind and encourage them to place Genie tasks.

Glimpse of the new look Genie 2.0
Address switch, more information for user
Improving perception of speed & value

2️⃣ Post order flows

Genie 2.0 was the first product to use the common tracking UI to be scaled across all kinds of deliveries. I worked with a junior designer here to incorporate the new components into Genie along with strong emotional design nudges to ease the user's post order experience.

Clear contextual updates

Both the order status and estimated delivery time are clearly visible above the map. This reduces the need for users to click into help flows and helps ease their anxiety

Motion design for storytelling

Create small but memorable moments that aid the user during the Genie order tracking

Impact and results post launch

+23 Rs UE

from new Genie experience

27 cities

where Genie is UE positive

+6K extra orders

per day across all cities

+4 rs extra revenue

from coupons & surge pricing

Starting May 1, 2025, the company decided to shut down Genie and reassign its dedicated delivery fleet to focus on key areas like food and quick commerce.

Key takeaways

Genie is a product close to my heart because it was the first 0–1 product that was totally different from the usual food and grocery experience. The hardest part of all the updates was keeping it simple while adding features and value that truly showed users how Genie could make their lives easier.

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© 2025 Prasanna Venkatesh